Barbarians

''' is a major faction in '.

Background
Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends.

In the Highlands of Fareach, clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these raids, the Borderland Clans called on the Empire – a powerful realm controlling much of Keldonia. The Western Imperial Legion was dispatched to see off the Highland raiders and with the help of Borderland Clans Iseal and Machnar, destroyed High King Brendan's army in the battle of Wyrm’s Pass.

A treaty was signed that forbade any Clan from crossing into the Borderlands in return for peace.

Since then, there has been no High King to unite the Clans and they fell into quarrelling and raiding amongst themselves. In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. You are his son and designated heir and you are eager to prove your mettle to your father…

Overview

 * The Barbarians are the primary playable faction and the core one in the campaign. At the outset, they are a divided people plagued by internecine fighting between its major clans: Baileach, Donagh, Iseal, Machnar, and Misneach. The initial goal is to unite them and then lead them on a path of conquest into the Empire.
 * The Barbarian faction doesn't collect taxes and instead relies on their ability to Raid settlements to gain resources! This is started by clicking the Raid skill while on a settlement. Raiding takes one turn, destroys the settlement, and provides random treasure at the start of the next turn. Raiding also destroys one wealth in the process and yields no results when all wealth is depleted!