Moving units

In Fantasy General II, all units can move once and attack once per turn, however, they cannot move after attacking. On the map, a unit that can still move and attack will have a small green circular symbol next to the icon representing it. If a unit has used its move but can still attack, this symbol will turn yellow (even if there are no nearby enemies). If it has used all of its actions, the symbol will turn grey.

You do not need to attack immediately after moving, indeed you can move all of your units into position before attacking with any of them!

Issuing orders
In order to move a unit, first you will need to select it. This can be done a number of ways, although the most common is to simply left-click on the unit on the map, or the icon above it. Alternatively, you can use the panel at the bottom of the screen to select a unit by clicking on its portrait.

Once a unit has been selected, provided it has not yet moved, a thick white border will appear covering several hexes around the unit. This represents the maximum distance that the unit may travel in that turn, determined by the Speed of the unit and the movement cost of the terrain it would have to travel through. In order to move to a hex within this range, right-click on the intended destination. The unit will move there immediately unless interrupted by a previously unseen enemy unit.

Waypoints
If you wish to move your unit along a route other than the one suggested by the game (perhaps to avoid a location where you believe an enemy to be lurking), you can do so by selecting ‘Waypoints’. To do this, select the unit you wish to move and then hold down the Alt key. While holding down Alt, right-click on any hexes you wish for the unit to pass through, in the order that you wish for it to pass them. Once you have selected all of your waypoints, release Alt and right-click on the unit’s final destination, where you intend for it to end its turn or attack. Your unit will move there immediately, using the path you set up for it.

Zone of control
Ground units exert a Zone of Control on the hexes immediately surrounding them. While units can enter an enemy’s zone of control freely, entering the zone of control will cause them to use all remaining movement for that turn. The next turn provided the relevant enemy unit has not moved, your unit will be able to leave freely. If you wish to move through an enemy’s zone of control, you will be limited to moving only one hex per turn. When ordering units to move, hexes in enemy zones of control will be marked by red stripes over the hex.